Sun Wukong from the Journey to the West serves as the inspiration for the Destined One, a monkey protagonist that the player controls. The Ruyi Jingu Bang from the book serves as the model for the staff used by the protagonist. During fighting, the staff can grow and contract. The smash, pillar and thrust stances are the three staff postures that offer combat variety. Resource management is a component of the battle mechanics. Focus can be gained by performing precise dodges, landing light attacks and other strategies.
When the focus meter is full, you gain a focus point. Heavy strikes can be launched from these positions. Light attacks can set off a heavy attack, which can be used alone or in a variety of combinations. Running, evading and attacking all use up stamina.
The spells have mana consumption and cooldowns. They fall under the following categories: transformations, strands, change, and mysticism. The main character shapeshifts into a new animal or entity through transformations. One example is the metamorphosis Red Tides, which takes the shape of Guangzhi, a wolfman carrying a fiery glaive. Each transformation has its own set of moves and health conditions. They don’t cost mana, although they are accessible during cooldown. They remain until their strength gets reduced by assault, or their health runs out.
If equipped, spirits offer a passive effect and a skill. It is possible for defeated Yaoguai leaders to leave behind their spirits, which can be obtained by absorbing them into a gourd. Spirit talents are transformations that perform a special attack. Spirit skills are activated by Qi. The Wandering Wight, who attacks with a headbutt, is an example of a ghost. If fitted vessels have both an activation effect that costs Qi and a passive effect. The Plantain Fan, for instance, has the ability to produce a cyclone that dazes enemies.
The game progresses primarily in a linear fashion with large sections in between. There are keeper’s shrines along the route, which serve as player checkpoints. Sparks are skill points that players can reallocate to alter their character’s playstyle without incurring any fees or limitations. The difficulty of the game varies during a playthrough and cannot be altered by players. After finishing a playtime, there’s a New Game Plus.
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